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nick laingproducer, Electronic Arts - Tiburon Career Objective To lead a game team and ultimately a product franchise through clear communication of my vision based on collaboration with studio executives and corporate initiatives. Qualification Summary Nearly a decade of game development experience with roots in art and design. Current career focus on game project-management and dev-team leadership. Personal Comment High energy, High motivation, Highly organized. I have a great love of games of all kinds to go along with my great love to do jobs right and see them through to completion – I love to finish strong. My experience in the gaming industry has allowed me to work on nearly all fronts of the development process. Including general production, marketing, MoCap, Animation, Visual, Audio, Gameplay and Balance even touching on the programming end; as well as scheduling development cycles, interior and shipping schedules. My experience is rather varied - something I'm proud of. To date, I haven't been presented with a challenge that I couldn't contribute to or cover. I believe that comes from my work ethic and my wide range of skills. I've been through console transitions as an asset creator and as a team leader - successful cycles as both. My passion and strength is creative problem solving and inspiring team-unity. |
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