Professional Summary
Began working in the game industry in 1995 after receiving a Master's degree in Computer Science & Engineering from the University of Washington, with a focus on robotics, artificial intelligence, and networked virtual reality.
Performed a variety of production related jobs within the industry at Disney, Sony, THQ, and Vivendi Games (Activision Blizzard), including designer, programmer, technical director, project manager, and outsourcing director. Recently focusing on globally distributed game development by partnering North American and European development teams with production services both locally and overseas including China, India, Korea, Southeast Asia and beyond.
Now serving as Director of Production at Activision Minneapolis Publishing, overseeing third-party development of multiple casual/mass-market games and franchises.
Performed a variety of production related jobs within the industry at Disney, Sony, THQ, and Vivendi Games (Activision Blizzard), including designer, programmer, technical director, project manager, and outsourcing director. Recently focusing on globally distributed game development by partnering North American and European development teams with production services both locally and overseas including China, India, Korea, Southeast Asia and beyond.
Now serving as Director of Production at Activision Minneapolis Publishing, overseeing third-party development of multiple casual/mass-market games and franchises.
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