Drew Sikora
125 connections
GameDev net
Lincroft, NJ, USA
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Drew: Sweet finished the day's work. Awesome, now I can... FUCK, HOW IS 4:30 AM?? Was hoping to cut some video but better try to sleep... 7 hours ago
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Professional Summary
Drew Sikora has been active in the games industry since 2001, when he co-founded the NJ North IGDA chapter with Darrell Porcher, which has since grown to become one of the leading IGDA chapters in the world. He’s been involved with GameDev.net since 2000, becoming Executive Producer in 2006 and working hard with his team of awesome people to make GameDev.net a valuable resource for game developers of all trades. He’s also worked with Game Institute since its conception in 2001, supporting the growing community, managing live seminars on game development topics by experienced industry members and judging the institute’s regular game programming challenges. His past writing credits include three chapters in Game Design Perspectives (published by Charles River Media), contributing to and editing the GameDev.net Collection series, and well over 100 articles and interviews published on GameDev.net covering industry events and game development topics. Since 2008 he’s been mentoring students attending the GDC as part of the IGDA’s scholarship program. In whatever spare time he has he likes to program small game projects whenever he gets the urge.
When he’s not doing anything industry-related, he can be found practicing martial arts, bouncing high on trampoline or tumbling, doing stuntwork, playing his Playstation3, driving really fast in his car or on his motorcycle, hanging with friends or musing about something on his blog www.blade-edge.com
When he’s not doing anything industry-related, he can be found practicing martial arts, bouncing high on trampoline or tumbling, doing stuntwork, playing his Playstation3, driving really fast in his car or on his motorcycle, hanging with friends or musing about something on his blog www.blade-edge.com
Work/Education
Work Experience
Blade Edge Software
/ Founder, Programmer
2002 -
Present
Maintaining company vision, business management, project management and code architecture
Shrewsbury Gymnastics
/ Coach
2001 -
Present
Teaching regular classes, boys and girls from ages 4-16; coaching girls team when needed; coaching trampoline team whenever we happen to have one
GameDev.net
/ Staff Writer, Newsletter Editor
2001 -
Present
Writing up articles on game development and the game development industry including topics such as programming, design and production; covering industry events like industry conferences, topic-centric conferences and local IGDA gatherings. Further tasked with editing, compiling and maintaining the weekly newsletter GDNet Direct.
Game Institute
/ Community Relations
2001 -
Present
Handling customer support and information requests, as well as student issues both within the GI community and in other communities on the Web where discussions of GI may originate. Also judging of GI student challenges and moderating the forums.
Game Institute
/ Live Events Manager
2006 -
2007
Responsible for managing live seminar events including scheduling, maintaining and directing seminars. Responsible for seeking out new speakers and managing existing speakers. In charge of all event content and distribution.
Napali Networks
/ Programmer
2000 -
2000
(July - November) Experimenting with multiplexing over TCP/IP using windows sockets. Terminated due to lack of funding/company shutting down
Education
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Public stream